52 Pickup

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52 pickup
A game of picking up thrown cards
Alternative name52-card pickup, Pickup 52
PlayersOne to an unlimited number (usually 2)
Skills requiredPicking up objects, organization
Age rangeAll
Cards52 (53-54 if jokers are included)
DeckAny (Anglo-American-French typically)
Usually not played as a serious game; often done as a prank.

52 pickup or 52-card pickup is a practical joke using a standard deck of 52 playing cards. The name has also been used for solitaire card games and for legitimate educational children's games that are based on the fundamental principle of picking up scattered cards or objects.

Rules[edit]

52 Pickup Atmosphere

52 Pickup

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The game requires at least one player who is familiar with the game (the prankster) and one player who wants to be initiated into the game. The prankster presents a deck of cards, and 'unnecessary' cards such as jokers may be removed to give the impression that a legitimate game will be played. The prankster, as 'dealer', then throws the entire deck into the air so the cards land strewn on the floor. The other player must then pick them up.

Variations[edit]

Other card games sometimes transpose into 52 pickup. For an example, a child falling behind in go fish or crazy eights, or bored by a never-ending game of war, can simply declare '52-card pickup!' and sweep all the cards off the table.

One variant has the 'dealer' hold up the deck of cards in one hand in a grip similar to the grip one might use to shuffle the cards. The deck is usually pre-arranged to have a few black cards on the bottom. The 'dealer' instructs the other player(s) to call out 'smoke' if they see a black card, and 'fire' if they see a red. They hold up the deck and take the cards one by one off the bottom as the other player(s) call out 'smoke' ... 'smoke' ... 'smoke' ... and, with the first red card, 'fire!' On hearing 'fire', the 'dealer' riffles the cards (as if to shuffle them) into the air, 'firing' the entire deck of cards toward the other player(s).

The prank is sometimes renamed to adjust for deck sizes other than 52 or to fool someone who is already familiar with the game under its normal name.

Another version of the prank can be played where one player declares '52-card pick up' and is then granted power to throw each of the 52 cards individually at any of the opponents.[1]

As a game[edit]

By introducing additional rules, the task of picking up the cards can be made into a solitaire game. A popular rule of this kind is that only cards from the top of the heap may be removed, and that they must be removed in sets that form poker combinations.

Similarly, a competitive element can be introduced, e.g. when one player must pick up the cards in red suits and another those in black suits. If the cards are substituted with more robust and easily distinguishable objects such as plastic spoons in various colors, the game becomes appropriate for a group of very young children to train locomotive, object control, and recognition skills.[2] Letter or word cards can be used for older children.

A similar game is called 'card rugby' (a cross between 52 pickup and rugby) which involves two teams of people. The dealer has a pack of cards, they then show the teams a card in the pack, e.g. two of spades. The dealer then shuffles the cards and they are thrown into the air. The two teams then must find the card mentioned and the first team to find the card and run to the other end of the room with it and touch down wins.

History[edit]

While written records start later, the prank appears to have been played among children as early as the middle of the 20th century.[3] The Encyclopedia of American Folklore discusses it under 'folk humor' and, confirmed by numerous references in popular cultures, describes it as a 'popular American prank'. It notes that the typical mark for the prank is a very young child who is too keen to be included in play to ask questions.[4] The game is also popular in Germany, where it is known as 32 heb auf and is played with 32 cards.[5] At least one American card game anthology has listed the prank among more formal children's games.[6]

52 Pickup Game

References[edit]

  1. ^Uhrich, Tabatha A.; McHale-Small, Monica (2002), Simon says... 'Reading is fun!', Scarecrow Press, p. 50, ISBN978-0-8108-4208-3.
  2. ^McCall, Renée; Craft, Diane H. (2004), Purposeful play; early childhood movement activities on a budget, Human Kinetics, pp. 53–56, ISBN978-0-7360-4641-1.
  3. ^McLeod, John, ed., 52 pick-up, Card Games Website.
  4. ^Watts, Linda S. (2007), Encyclopedia of American Folklore, New York: Facts on File, pp. 206f, ISBN978-0-8160-5699-6.
  5. ^The most common card deck in Germany is the French- or German-suited piquet deck used for skat.
  6. ^Katz, Nikki, The Everything Card Games Book, Avon: F+W Media, p. 83, ISBN978-1-59337-130-2.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=52_pickup&oldid=954191547'

52 Pickup 1986

The old golden age Warner Bros. crime dramas knew something that most modern movies have forgotten: Heroes are great, but a movie is only as good as its villain. John Frankenheimer's '52 Pick-Up' provides us with the best, most reprehensible villain of the year and uses his vile charm as the starting point for a surprisingly good film.

52 Pickup Card Game

The villain's name is Raimy, and he is played by John Glover as a charming blackmailer with the looks of an aging British juvenile and a conscience with parts on order. He tries to pull a slick job on a rich businessman named Harry (Roy Scheider). He shows him videotapes of an affair Harry is having with a topless dancer. He wants $110,000. Harry thinks it over, decides not to pay and confesses everything to his wife, Barbara (Ann-Margret). In a scene of powerful understatement she says she had guessed the truth for a long time but she just doesn't know why he had to tell her. Then Raimy turns up with another videotape. This one shows the topless dancer being murdered with Harry's gun.